SSR Water in Deferred Rendering
Implemented a complete water rendering system in a custom DirectX 12 deferred rendering engine, featuring view-space ray marched SSR with binary refinement, multi-layer normal distortion for wind simu...
Volumetric Light in Deferred Rendering
Implemented a screen-space volumetric light using shadow map ray marching in a custom DirectX 12 deferred rendering engine. Techniques include sun elevation gating, directional scattering modulation,...
Volumetric Cloud in Deferred Rendering
Implemented a dual-layer cloud rendering system in a custom DirectX 12 deferred rendering engine, combining CPU-driven Sodium-style geometry clouds with screen-space ray marched volumetric clouds. Tec...
Using MDX
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Markdown Style Guide
Here is a sample of some basic Markdown syntax and style that can be used when writing Markdown content in Astro framework. Remember, Markdown renderer has heavily tweaked by Caizii